Specifies a target mesh resolution via a number of polygons
No Additional PropertiesMaximum polygonal resolution for mesh
Target face count, as absolute number
Value must be greater or equal to 1
Target face count, as percentage of original number of faces
Value must be greater or equal to 0
and lesser or equal to 100
Target texture resolution for different maps
Desired resolution for base color map
Value must be greater or equal to 1
and lesser or equal to 16384
Desired resolution for emissive map
Value must be greater or equal to 1
and lesser or equal to 16384
Desired resolution for normal map
Value must be greater or equal to 1
and lesser or equal to 16384
Desired resolution for ORM map
Value must be greater or equal to 1
and lesser or equal to 16384
Target asset file size, in MB
No Additional PropertiesValue must be greater or equal to 0.001
Alias for Target MB Size
No Additional PropertiesValue must be greater or equal to 0.001
Flag to specify if rotation to z-axis pointing upwards
Centers the model around the coordinate origin before export
Flag to specify if interior invisible geometry should be removed
Removes small meshes below a certain threshold in % or absolute value of the bbox size
An absolute value for bounding box relative to total bounding box below which meshes are removed
Value must be greater or equal to 0
A percentage for bounding box relative to total bounding box below which meshes are removed
Value must be greater or equal to 0
and lesser or equal to 100
Each additional property must conform to the following schema
Type: objectSpecifies how the asset should be simplified, including aspects such as node merging, tiling and atlasing, baking settings and more
No Additional PropertiesMethods for atlas baking, UV preservation and treatment of scene nodes
No Additional PropertiesSpecifies detailed settings for mesh simplification
No Additional PropertiesThreshold for merging closeby vertices, relative size to a normalized bounding box size
Value must be greater or equal to 0
and lesser or equal to 0.1
Amount of equalization for the triangle distribution (lower values lead to better shape preservation)
Value must be greater or equal to 0
and lesser or equal to 1
Amount of enforced preservation of mesh boundaries (balancing boundary shape vs. preservation of details elsewhere)
Value must be greater or equal to 0
and lesser or equal to 1
Additional detail settings for UVs and atlasing
No Additional PropertiesStretch tolerance for UVs (balancing stretch vs. number of charts)
Value must be greater or equal to 0
and lesser or equal to 1
Additional settings for texture baking
No Additional PropertiesFlag to specify if a normal map should be baked or not
Flag to specify if an AO map should be baked or not
Settings for data compression and file export
No Additional PropertiesList of desired file exports
Settings for a single file export
No Additional PropertiesAlias for scaleFactor
Texture map format for export
No Additional PropertiesCustom scaling factor, if any (1 = no custom scaling)