The schema version to use
Specific value:"2.13"
Unwrap UVs of an input model
No Additional Propertiesmethod to be used for UV unwrapping
Specified UV scale for unwrapping method "cube" in meters
Value must be greater or equal to 0.001
and lesser or equal to 100
Value must be greater or equal to 0
Value must be greater or equal to 0
and lesser or equal to 100
Value must be greater or equal to 1
and lesser or equal to 16384
Value must be greater or equal to 1
and lesser or equal to 16384
Value must be greater or equal to 1
and lesser or equal to 16384
Value must be greater or equal to 1
and lesser or equal to 16384
Value must be greater or equal to 0
Value must be greater or equal to 0
Flag to specify if animations should be discarded before optimization. If your model contains animations and this is set to false, the model will not be optimized.
Flag to specify if rotation to z-axis pointing upwards
Centers the model around the coordinate origin before export
Flag to specify if interior invisible geometry should be removed
Removes small meshes below a certain threshold in % or absolute value of the bbox size
No Additional PropertiesAn absolute value for bounding box relative to total bounding box below which meshes are removed
Value must be greater or equal to 0
A percentage for bounding box relative to total bounding box below which meshes are removed
Value must be greater or equal to 0
and lesser or equal to 100
Specifies how the asset should be simplified, including aspects such as node merging, tiling and atlasing, baking settings and more
No Additional PropertiesMethods for atlas baking, UV preservation and treatment of scene nodes
No Additional PropertiesSpecifies detailed settings for mesh simplification
No Additional PropertiesThreshold for merging closeby vertices, relative size to a normalized bounding box size
Value must be greater or equal to 0
and lesser or equal to 0.1
Amount of equalization for the triangle distribution (lower values lead to better shape preservation)
Value must be greater or equal to 0
and lesser or equal to 1
Amount of enforced preservation of mesh boundaries (balancing boundary shape vs. preservation of details elsewhere)
Value must be greater or equal to 0
and lesser or equal to 1
Flag to specify if topological features like holes should be preserved during decimation
Additional detail settings for UVs and atlasing
No Additional PropertiesStretch tolerance for UVs (balancing stretch vs. number of charts)
Value must be greater or equal to 0
and lesser or equal to 1
Atlas factor for determining how many atlases to bake per material
Value must be greater or equal to 1
and lesser or equal to 20
Additional settings for texture baking
No Additional PropertiesFlag to specify if a normal map should be baked or not
Flag to specify if an AO map should be baked or not
strength (intensity) for generated AO maps
Value must be greater or equal to 0
and lesser or equal to 1
Hard angle (degrees) used for normal generation (0 = everything flat, 180 = everything smooth)
Value must be greater or equal to 0
and lesser or equal to 180
Use alpha masking instead of blending when the alpha map has 40% or more black or white pixels.
Consider the material opaque if the alpha map mean value is above the given value
Value must be greater or equal to 0
and lesser or equal to 1
Settings for data compression and file export
No Additional PropertiesList of desired file exports
No Additional ItemsSettings for a single file export
No Additional PropertiesAlias for scaleFactor
Value must be greater or equal to 0
Texture map format for export
No Additional PropertiesCustom scaling factor, if any (1 = no custom scaling)
Value must be greater or equal to 0
Finetune ktx compression settings
No Additional Propertiescompression speed for KTX (0 = fast, 5 = slow but higher quality)
Value must be greater or equal to 0
and lesser or equal to 5
compression quality for KTX (0 = lowest quality but max compression, 255 = max quality)
Value must be greater or equal to 0
and lesser or equal to 255